Since Quake came out in 1996 it’s unlikely to be at the forefront of you local gaming outlet’s shelves so somewhere like Ebay is probably a good, inexpensive place to start.Īnother option would be to buy it from the ID Software site. If you haven’t purchased your full copy of Quake (ideally on a CD) then your first step is to actually get your hands on it. So let’s get started with something easy first just to act a proof of concept. The basic premise will be to obtain a full copy of Quake, ideally via CD but you could download it, install it on to your PC’s hard drive, patch it if required, get it running and then upgrade it to one of the alternative more up to date Quake engines that can be downloaded free of charge. The slightly hard part tends to be obtaining and installing Quake in the first instance. You have resolved all firewall, security policies and networking issues to ensure all network packets between your Quake executable and the internet are permitted through the required portsĭue to the original design of the quake engine and the ongoing work of dedicated people like Lord Havoc (Darkplaces), Baker (Proquake & EngineX), MH (DirectQ), Rook (Qrack), Spike (FTE) and many others, the comparatively easy part of the process is getting your Quake engine to server to fire up and start playing either single-player or multiplayer games.You are going to use the latest Proquake as the quake executable and your quake folder is located in c:\quake\.Although there are many similarities between them, in this document we will focus on setting up a simple NetQuake client. Quake clients or “engines” tend to fall in to 1 of 2 types, NetQuake and QuakeWorld.Linux/Mac users will need to adapt this information accordingly. You’re going to use a windows pc as your Quake gaming machine.
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How to install darkplaces quake how to#
The purpose of this page is to give you an overview of how to set up a very simple Quake client, but for ease of understanding let’s make some assumptions first :